Hullmod Edit Hullmods are modifications that can be made to a ship through the Refit Screen, at an Ordnance Point cost. 3 (forge_production) Commissioned Crews 1. 95. Starsector > Mods > [0. If you choose to go the vassal route, you'll have to deal with the other vassals and kings/queens that will limit the lands you hold and thus your income. 10. Previous Post [Starsector Mods][0. Evolution 3. ago. Despite buffed, it still do not breakthrough armor and hull good enough. 7. Like others said as well, have a couple colossi and bring lots of supplies. Factions will wage war against each other and try to conquer their enemies. It can be installed into the Heavy Industry and Orbital Works industries. - Place Ships into Storage (Progress towards 100% depends on Hull size and D-mods, press F1 on the storage tooltip) - Install a blueprint to overwrite (can be done even before the research is finished, it'll also auto-use any appropriate sized blueprint in the Industrial Storage for extra convenience) 2. Will restock to the full modified amount, such as when modified with the Expanded Missile Racks hullmod. one that contains a sorted list of all the ships added by mods filtered on a per-mod basis. Its sort've like starsector's intended difficulty once you've taken the training wheels off. I guess it's a problem with grand sector. Starsector > Mods > [0. Recommended for people with 6 GB of System RAM. It's nice to see Sateen on my own fleet. Fighters are generally the smallest ships and Capitals are the largest ships, while Stations are big orbital defense structures. You need a ship forge for complete templates. Ship Catalogue / Variant Editor (SCVE) v1. The launcher works, but the loading screen to the main menu is where it crashes. That's it, really. one that allows custom searches through editing a CSV file. Aria the Escalation v. There are 3 industries, the lab, deconstructer (i forgot the specific name) and constructer (again forgot specifics). Built-in only hullmod. And yea, the turret is designed to be like that. If you want a planet just for the ruins, you can settle a colony, check what the Old Industrial Ruins were, then Abandon the colony if it's not what you want (or if you want to cheese. • Logistics Overhaul: Strips the ship of all combat capabilities in favour of logistics. g. 1. 3. An exact setlist wasn't found. 7. Hiver Swarm is a non player enemy AI faction designed to be aggressive invaders and can colonize systems. The longest rant I had was about Neural Intergrator. 240 AI ship points means 50% boost up to -50%. 3. Or you can right click the desktop icon and skip a few steps as open file location takes you right to the first file folder. Not completely true. Provides four out of campaign missions (accessible in the title screen): one that contains a sorted list of all the ships in vanilla. hullmods. Evolution add a new industry Salvage Yards making the count to 5. 1a] Supply Forging 1. 5 forge modpack thing for friends. 10. [deleted] • 2 yr. A single pristine nanoforge and orbital works is all you need. 0. Pristine nano-forges can also be found in research and mining stations. Removed soft fleet size limit. v0. Removed extra skill point scaling. ago • Edited 1 yr. 2D RPG/Trade/Fleet Combat Game. All ships can be categorized into one of six classes: Fighter, Frigate, Destroyer, Cruiser, Capital and Station. ShipHullSpreadsheetLoader - Ship hull spec [tempest_s] not found in ship_data. There is also no faction files to tell the game what faction knows what specific hull mod, they can only sell what. Join a faction to gain useful support and represent them in war and peace, or start your own. loading. Open starsectorstarsector-coredatahullmodshull_mods. Supply Forging gives you the option to convert these junk into supply. "It appears to be a nano-forge but at massive scale" is the Constructor. The easiest and simplest way to fix most of this is to completely remove the "Restore" button from Refit screen. So about reverse engineering, it's work now for SwP, HMI, Brighton, and ScalarTech, but still nihil for Tahlan Shipworks, oh well, doesn't really matter, i can just use console command for that. Hammerhead is, IMO, defensively superior. Everyone is welcome There are only 3 guidelines: 1. REALLY appreciate any feedback on the choice of hull mods here, and the right amounts of OP put into caps and vents. 0. You can pretty much max the flux stats, or use hull mods, e. Sounds like some sales BS. ShipHullSpecLoader - Loading hull skin [C:Program Files (x86)Fractal SoftworksStarsectorstarsector-coredatahullsskinsrawler_tritachyon. If you hover your mouse over the industrial ruins modifier , you will get a cryptic message about the nature of the ruin in particular. Every mod will need a Mod_Info. Maybe. Arcane signatures - Laboratory. These are meant for broader use within the Starsector. Will be interested to hear more. Pretty neat for early game i would say. 5: Super duper compatibility for 0. Now what you need to do is put a forge template inside a Hull forge. A capital sized general logistics ship with a starborne city motif. This is my ship pack mod. Only up to date for version 0. interesting (and very orange) results. You need to slot them into a hull forge and just wait, the ship will be deposited into the colony’s ship storage the same as with custom production. The purpose of this tutorial is to create sort of a 'minimum viable product' when it comes to modding -- a simple mod including all of the facets that normally come to mind when one thinks of a Starsector mod. - Watch as all the ships are deleted. It was then at commented and written by Ayomide. Additionally, having a Corrupted Nanoforge installed will increase the ship quality of the fleets spawned at the planet by 20%. 0. Re: [0. Find the line that starts with "Automated Ship". r/starsector • Follow-up of the Work-In-Progress UAF cosplay teaser, here is the first 3 photos from Saturday, I post the photos. 0e). So basically I’ve been wondering if there’s some way for me to add built in hull mods from one ship to another ship. Also, you can't reverse engineer copied ships in the engineering hub, sadly. e - Campaign content expansion. Re: [0. I hear proponents of that a lot and I don't think it's at all true. The Armament Support System consumes AI cores and the other one is called Special. This wiki, with the blessing of the mod community, has been created to add the content of the modders who want it to do so. As far as ship choice, it sounds like you have something that works for you, at least for now. 1. Re: [0. This process can be better by carrying civilian ships and ships with salvage gantry bonuses (including modded hullmod that incorporate salvage gantry) Rather weird considering supplies also consist of rations, clothing and such. I'd like to know your opinion. The goal of this Mod Pack is to put all of my private modifications to Starsector into one easy-to-install package. Does the hull forge also come from upgrading the ancient industry building? So far I've only found the experimental nanoforges on labs and such that allow you to print a ship from the forge template. None of these would stop me personally liking and using the hullmods where appropriate 8-) PD Pep: Cost the same, effect the same, double the CR decay penalty from 5% to 10%, and possibly add a 5% flux cost increase for PD weapons if that is not too much of a pain to script. 1a] More HullMods 1. Supply Forging gives you the option to convert these junk into supply. "It appears to be a nano-forge but at massive scale" is the Constructor. 95a] AI-Retrofits Mod, the choice for serious players seeking advanced features and customization options. Hyperion Systems was founded on Mars at the later stages of the Sol System being fully colonized, recruited and commissioned by Earth's Space Expeditionary Force to build new and high-tech equipment, systems, and later ships and weapons for the rapid expansion of the Human race in the universe. 96a] Industrial. Efficiency overhaul reduces fuel, supply, manpower needed for these ships to function. By the end of this tutorial, you will have a mod with a custom ship, weapon, faction, star system, and associated other creations, as well as a passing. They go straight into your storage, so they're basically free (unless you consider the building upkeep). Say, if target ship has 1700 armor then most weapons that deal less than 200 damage per shot will deal pretty mediocre damage even if you strip all their armor. Huh, I just got Safety Overrides s-modded into a frigate by the Hull Forge. 0. Uniquifying the Factions, Part 2. This wiki has been created to give documentation to game mods created for Starsector, a top-down open world, singleplayer space simulation game by Fractal Softworks. c - Campaign content expansion. s-mods with hull restoration are +5% each, so 10%, 15% it you take the leadership tree, 65%. There is a mod that updates the JRE of starsector in the discord server. Lockout nerfed, hull 5500>4800, armour 750>650, flux cap 4500>3400, flux diss 220>190, Top Speed 70>64, Front smalls changed to hardpoints. 8 NOTE: Any 2. - Redesign of stations' shield systems. This way the only method to remove D-mods is the Hull Restoration skill. The hull mod I most frequently build in is the drive field one because it takes so much OP. Their home world is found in deep space and their relations range from inhospitable to hostile for all factions. I gave myself 100000 marines with a cheat and that still wasn't enough. HMI adds like 3 or 4 systems worth of exploration content. csv so they they aren't given by default to the player or any faction with base_bp in known hullmods. 10. Popular Mods. 350 shield dps. Honestly, both are valid options. (5,7) 15 damage, 85% reduction. 1. The broken ones you put in some sort of research facility and they recover a blank template. 95a version. For the items, this correctly only shipped filled templates to the hull forge, but it also appears to have shipped the ships in storage as well, and because the hull storage doesn't have a ship storage section, it appears to. All mods:Cosmoteer: Starship Architect & Commander is a game where you can design and build your own spaceships and fight with them in epic battles. Also removed the standoff between the hull and flux diamonds. Now what you need to do is put a forge template inside a Hull forge. There's a mod that lets you edit the thresholds for it so it'd work with your high fleet size. 5 Mod, the choice for serious players seeking advanced features and customization options. - Not applicable to ArmaA's strikecrafts. If you don't capture the ships at the end of the fight, they will automatically get salvaged and you can loot the remains. It also sync very well with repair, logistic and endurance skill. beast_regards • 3 yr. 1. The quick rule book when it come to these mods: -Only 1 "S+ Mod" per ship. It lets you gain supplies from combat if you keep deployment costs down and don’t take damage. Sorry this took so long, uni this year killed and. The theme has a early 1900s German aesthetic. View Mobile Sitei recently filled my game with mods, but when i go to load it, it says "ship hull variant [kite_stock] not found" i went into the log, and it read "ERROR com. Production report now shows upon ability deactivation if something was actually produced but notification interval did not elapse yet. ago. Blueprints List (Starsector 0. 0. Some of my 0. Crew training grants 15% unless you start spamming capitals, 50%. I like to install 2 assault chainguns in the front medium ballistic points and double mashine guns in the small slots. You are talking about Industrial Evolution’s forge templates, I think. In Vanilla Starsector, the faction wide quality is determined by the largest exporter of hulls. These buildings cannot be build normally but have to. 6 Add Rohkea-class Frigate, Pinnance-class Frigate, Lupus-class Missile Frigate, T-20 Umbaran Starfighter. Right now you can still "hull tank" through derelict contingent, but its damage reduction cap is fixed at 90% and overrides armor damage reduction, so it treats armor points as hull points with extra steps. Edit- almost forgot that putting a Alpha core on the. A capital sized Refinery/Forge ship based on Ontheheavens Forge Production hull mods. fs. Alliances offer mutual assistance in times of war. -Decreased the speed of the Galleon from 70 to 50 and removed the missile auto forge and added the CFT hull mod missile storage expansion to the Standard loadout - Received numerous complaints it was OP for the missile forgeWelcome back today we are doing a Starsector hullmods tier list. Quote from: Malignity. I thought that the hull forge would give me superior versions of the standard ships, with some kind of hullmods that buffed the vessel in some capacity since the hull forge template are 1 use only, but it actually looks like its just equivalent vessels at best or flawed vessels at worst. Gamma makes accurate copies. Yep, There is the forge restoring structure, Then the ship deconstructor, Then the ship maker. Evolution 3. -Ship AI is also affected by the pilot's personality, so a Reckless pilot will get the ship killed. This tool is built by defenders for defenders. ago. 95a] Industrial. ini file within the GraphicsLib folder in a program like Notepad++. -hull 10000 > 9000-max flux 13000 > 12000-flux dissipation 900 > 800-top speed 45 > 60-maneurability increased slightly-shield upkeep 0. Heavy frigate: to put it shortly, it's basically the child of a frigate and a destroyer. B - compromised hull, faulty power grid. Humans can make things, especially considering the technology level in starsector's universe. 999999gg (timid_commissioned_hull_mods) Automated Commands 1. starfarer. You need to slot them into a hull forge and just wait, the ship will be deposited into the colony’s ship storage the same as with custom production. So if you want your escort protecting the front (e. If a ship can be fit for the AI though, I made the fit for the AI. This page will provide you with everything you need in order to get you up to speed in the realm of Starsector modding. Hi, Very nice mod, keep it going ! Bug; An officer whit available levelling being retrained in academy results in the officer to be no longer upgradeable, and even losing it's made progress before he/she went into academy. Elevate your Starsector gameplay with the [0. Almost* every hull mod has a situational usage (except Flux Coil Adjunct ) Even Flux Distributor has a (very niche) use; combine it with Safety Overrides (& maximum vents) for when you absolutely positively *have* to fire 5. - Fixed the issue where the were modules unable to use the N-Repair system. Re: [0. the sound robot forge played when it was on. 1a] Supply Forging 1. Only 2 logistics mods per ships. 93. Aria the Escalation v. The blank ones are used for a building called "hull deconstructor", you put a ship in and the building tears it apart and saves the design in the blank templates. The ability is increased by 10% for every salvage gantry in your fleet and also gets a 10% bump. 1a. 0 = Starsector 0. Evolution 3. The Mod Pack is broadly compatible with faction mods, Nexerelin, etc. With our comprehensive installation and usage guide, you'll be able to install and use [0. An autoforge inside the ship periodically fully reloads the magazines of all missile weapons. well i used the formula (2962-1850)/1850*100. csv. I believe any nanoforges you sell them become "hidden", so you can't retrieve them afterwards, being a permanent upgrade. DME adds some new enemies to fight, and Seeker. 6K views 1 year ago Everything you need to know about Hull Mods I also stream. So about reverse engineering, it's work now for SwP, HMI, Brighton, and ScalarTech, but still nihil for Tahlan Shipworks, oh well, doesn't really matter, i can just use console command for that. Diplomacy events see faction relationships changing over time. several that attempt to blend in with Starsector's base content while still throwing some unique ideas into the mix. 9 - Save Compatible with v2. Hull Forge - yes, I understand the mechanics. You are talking about Industrial Evolution’s forge templates, I think. Go to starsector r/starsector. In Vanilla Starsector, the faction wide quality is determined by the largest exporter of hulls. The ship can also be renamed and its weapon groups changed here. 1a-RC3] Hull Restoration. [deleted] • 2 yr. 8 save, remove the hull mod, save, exit and update to prevent a conflict. once you have it available, installing it on a compatible ship (either a carrier or a ship with the "strikecraft" built in hullmod) and assigning an officer to that ship will create a pilot wing for that officer, that can be personalised though the wingcom menu in the Intel window. My current playthrough focuses on efficiency and cutting costs, so I had to use the Atlas Mk. 96a] Industrial. The Tragically Hip setlist: Open YouTube Playlist. There are two types of hullmods that you can install on your ship. Evolution 3. 95. 3. Modded missles that are either: infinite but more useful, or: limited but with clear, easily accessible strong points feel much better. To be fair, that’s all that needed to be there, since it was not something the player could interact with in more detail. • Over-Engineered: Provides 20% OP bonus and some slot-points to the ship when built-in. csvAll the front slots are can opener weapons. f - Campaign content expansion. 25. DOWNLOAD. First off, thanks! I don't mind a question like this at all. As to when to use the nanoforge, I think you can use it immediately once you have some heavy industry. There should be "Manage built-in hull mods" alogside options like "open comms directory" and "Visit the dockside bar". 0. EDIT: New update CTDs on Launch. Zero down with 2. Hello, I'd like to report a couple of bugs that I've found. 11566 [Thread-4] ERROR com. IIRC, percentage increases are additive, only percentage decreases are multiplicative, so the true value is lower than what you calculated. IMHO it's better to synergise Advanced core with Optics mod for a hard-hitting long-range 4-turret battleship, or forget that, use autopulses and plasma cannons (or whatever) and shield/flux mods to maximize the time a paragon can use its shield system to tank any given amount of damage by switching between shields. 240 AI ship points means 50% boost up to -50%. Since the beams are all fairly flux efficient it helps since the ships flux/shields are kinda so-so. (Screenshot is of a Tier 3 station) Two new large weapons, a Heavy Triple Mortar, and a Super-heavy mortar. « Reply #10 on: August 01, 2020, 06:31:12 PM ». Arranging holidays in an embrace with the Starsector is priceless. I use 20 for no specific reason. Damn you posted this just after I went to bed, so could approve. -Engage, Harass, Eliminate are all different things. But we have perfect alternative. You can partially fix that with Militarized Subsystems and Augmented Drive Field hull mods. Starsector > Mods [0. I wish they were more balanced in some other way instead but the easy go to seems to be just make it cost a lot to maintain and keep it OP. 2. 26. ago. • 2 yr. 1. Evolution 2. These ships can also be broken down into three major tech levels: Low Tech, Midline, and High Tech . Every weapons deal 100% against hull but 5% armor always block damage. It can deal crippling hull damage, though, and wipes out most fighters easily. 16. Yeah, I used to spread my colonies around as well. 1a-RC6 Vanilla Starsector in D tier, whew. 2%. -No more than 2 non built-in hull-mods. As for industry types, so far I've found 4: Hull forge - appears as a dormant nanoforge. The color of the hull is represented by the floor since the "ship roof" is uniformly orange and grey. 2x the base ship value, each additional d-mod multiplies that by 1. A lot of 'overpowered' ships from mods are offset with really high monthly supply costs, which lowers their fun factor since it now requires more fleet support. on September 14, 2019, 07:53:13 AM. For the items, this correctly only shipped filled templates to the hull forge, but it also appears to have shipped the ships in storage as. Ship components shouldn't be a rarity, Starsector might be about techno-barbarism but not being techno-savages. The mod is currently on test stage, feedback and suggestions are highly appreciated. 4. Tools, guides, and other resources. Mods must be compatible with the current version of Starsector to make it on this list,. Missile Autoforge (hullmod) Edit. comment sorted by Best Top New Controversial Q&A Add a Comment. Current Changelog. And becouse of AI usage of weapon range as guide for enemy range positioning. 1. The easiest and simplest way to fix most of this is to completely remove the "Restore" button from Refit screen. And they have good ships around the planet too. Hi, Very nice mod, keep it going ! Bug; An officer whit available levelling being retrained in academy results in the officer to be no longer upgradeable, and even losing it's made progress before he/she went into academy. 95. 4 > 0. You can get the same amount of bays with two Colossus Mk. 1. PD layout isn't as good from what I recall. 0: - Change Starsector version to 0. It converts metal and heavy machinery to supply. Light cruiser: basically the child of a destroyer and a cruiser. Use an Astral or an XIV Legion, not a base Legion. I already know about the lab for repairing damaged templates, but I did not found. You feed the horror AI run Forge enough different hulls, you're rocking +50% DPS, but you're also running +100% cost on each hull. Ballistics are typically lower flux cost, and it has a very nice small turret layout for PD and/or railguns. if the officer is assigned to another ship with the wingcom. Ok, you need a seperate structure to make stuff from that, called hull forge. csv. c – Campaign content expansion with. EG. 95a] AI-Retrofits Mod, the choice for serious players seeking advanced features and customization options. in the players hands its beyond strong especially with the right load out. This is a Starsector mod that changes the way built-in hull mods work: - You can no longer build in hull mods using story points. 15. ago. - Added Micro-Forge system * Used by the BasileusElevate your Starsector gameplay with the [0. Founded by a cybersecurity veteran who has successfully defended dozens of high-value targets from The White House to DARPA to companies in every industry. 0 (May 6, 2017) Updated to support Starsector 0. - Create Courier contract to transport all items and ships (everything) from first planet storage to second planet hull forge inventory. Ships. 1. 95. 96a] Progressive S-Mods (0. Crew training grants 15% unless you start spamming capitals, 50%. Quote from: Elijah on April 20, 2017, 03:42:10 AM. used the D version. and you could get a 3 days production report right after activating an ability. yeh Starsector vanilla kinda designs missiles to be semi-useless unless super. The button is basically saying that your colony is the same as pirate base. ShipHullSpreadsheetLoader - Ship hull spec [module_hightech_decor] not found in ship_data. The Prometheus is a capital-sized ship and is a Civilian Grade Hull, resulting in a very slow burn speed. Celebrating 2k subs and the end of another series, here's my tier list. Hardened shields is the go-to synergy on a Paragon since it already has great shield stats and abilities. lang. 1) — gain XP for ships, spend it on S-mods. As far as ship choice, it sounds like you have something that works for you, at least for now. Requires LazyLib, Console. json file Mod_Info. Ok, you need a seperate structure to make stuff from that, called hull forge. There's also Gacha S-mods, which blocks regular S-modding by default. Join a faction to gain useful support and represent them in war and peace, or start your own. rirujiluxa2. Right now you can still "hull tank" through derelict contingent, but its damage reduction cap is fixed at 90% and overrides armor damage reduction, so it treats armor points as hull points with extra steps. 95a or higher should work fine),. another example, unknown skies has a real time updating threat rating for the enemy fleet during the deployment screen. 96a] Industrial. A single pristine nanoforge and orbital works is all you need. Elevate your Starsector gameplay with the [0. Installed.